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A theoretical framework for online game society: the case of league of legends., , и . WebSci, стр. 355-357. ACM, (2016)Tracking and Annotation in Skills-Based Learning Environments., , , , , , и . PerCom Workshops, стр. 1-6. IEEE Computer Society, (2009)978-1-4244-3304-9.Open hypermedia as a navigational interface to ontological information spaces., , , и . Hypertext, стр. 227-236. ACM, (2001)Navigational hypertext models For physical hypermedia environments., , , , и . Hypertext, стр. 110-111. ACM, (2004)Personalisation and Community 2020: User Modelling and Social Connections in Web Science, Healthcare and Education: Chairs' Welcome and Workshop Summary., , и . WebSci (Companion), стр. 71. ACM, (2020)An Ontology for Argumentation on the Social Web: Rhetorical Extensions to the AIF., , и . COMMA, том 287 из Frontiers in Artificial Intelligence and Applications, стр. 119-126. IOS Press, (2016)Social media on the job: an exploration of the potential legal consequences of employees' social media activities during the course of employment., , и . WebSci, стр. 19:1-19:8. ACM, (2011)Social Media and Disasters: Applying a New Conceptual Framework to the Case of Storm Desmond., , и . IJISCRAM, 8 (4): 41-55 (2016)Mind the semantic gap., , , и . Hypertext, стр. 54-62. ACM, (2005)Reconciling Versioning and Context in Hypermedia Structure Servers., , , , и . Metainformatics, том 2641 из Lecture Notes in Computer Science, стр. 118-131. Springer, (2002)