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Illustrative Scientific Visualization Framework., , and . CAe, page 57-65. Eurographics Association, (2005)Enhancing Perceived Depth in Images Via Artistic Matting., and . CAe, page 83-89. Eurographics Association, (2005)Using NPR to evaluate perceptual shape cues in dynamic environments., , , and . NPAR, page 85-92. ACM, (2007)The Lit Sphere: A Model for Capturing NPR Shading from Art., , , and . Graphics Interface, page 143-150. (2001)Creating an Environment for Millennials., , and . HCI (30), volume 714 of Communications in Computer and Information Science, page 109-114. Springer, (2017)Humanizing the Machine - Basic Communication for Unskilled Operators., , and . HCI (30), volume 714 of Communications in Computer and Information Science, page 569-574. Springer, (2017)Addressing industry issues in a multi-disciplinary course on game design., , and . FDG, page 71-78. ACM, (2009)Investigating studio-based learning in a course on game design., , , and . FDG, page 64-71. ACM, (2010)Implementing real-time video abstraction., , and . SIGGRAPH Sketches, page 133. ACM, (2006)Dimensional compositing for visualizing high-dimensional dataset., , and . SIGGRAPH Research Posters, page 163. ACM, (2006)