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A Comparison of Seated and Room-Scale Virtual Reality in a Serious Game for Epidural Preparation.

, , , and . IEEE Trans. Emerg. Top. Comput., 8 (1): 218-232 (2020)

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A Serious Game for Anesthesia-Based Crisis Resource Management Training., , , , and . Computers in Entertainment, 16 (2): 6:1-6:16 (2018)Prototyping Interactive Multimodal VR Epidural Administration., , , , , , , , , and 7 other author(s). ICCE, page 1-3. IEEE, (2019)A Comparison of Seated and Room-Scale Virtual Reality in a Serious Game for Epidural Preparation., , , and . IEEE Trans. Emerg. Top. Comput., 8 (1): 218-232 (2020)A Convolutional Neural Network for Real Time Classification, Identification, and Labelling of Vocal Cord and Tracheal Using Laryngoscopy and Bronchoscopy Video., , , , and . J. Medical Systems, 44 (2): 44 (2020)Work-in-Progress: A Novel Data Glove for Psychomotor-Based Virtual Medical Training., , , , , , , , , and . EDUCON, page 1318-1321. IEEE, (2021)The Anesthesia Crisis Scenario Builder for Authoring Anesthesia Crisis-Based Simulations., , , , and . IEEE Trans. Games, 12 (4): 361-366 (2020)Work-in-Progress- - A Preliminary Eye Tracking and HMD Orientation Comparison to Determine Focus on a Cardiac Auscultation Training Environment., , , , , , , and . iLRN, page 1-3. IEEE, (2021)Examining the Employees Behavior Control in Cloud Computing Performance Through the Moderating Lenses of Transformational Leadership., , , , , and . WHICEB (2), volume 481 of Lecture Notes in Business Information Processing, page 285-297. Springer, (2023)Designing a Pseudo-Haptics Study for Virtual Anesthesia Skills Development., , , , , , , , and . GEM, page 1-2. IEEE, (2022)