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POSH Tools for Game Agent Development by Students and Non-Programmers, , , , , and . CGAMES'06: Proc. 9th Int'l Conf. on Computer Games: Artificial Intelligence and Mobile Systems, Dublin, Ireland, University of Wolverhampton, (2006)Pogamut 3 Can Assist Developers in Building AI for Their Videogame Agents, , , , , , , , , and 1 other author(s). Agents for Games and Simulations, volume 5920 of LNAI, Springer, Berlin, (2009)Personalized messages in a brewery educational simulation: Is the personalization principle less robust than previously thought?, , , , and . Comput. Educ., (2014)Creating 3D Virtual Characters for Games and Storytelling Applications in a Few Easy Steps., and . ICIDS, volume 5915 of Lecture Notes in Computer Science, page 348-349. Springer, (2009)To Date or Not to Date? A Minimalist Affect-Modulated Control Architecture for Dating Virtual Characters., , and . IVA, volume 6895 of Lecture Notes in Computer Science, page 419-425. Springer, (2011)Virtual Agents in a Simulation of an ISO-Company., and . IVA, volume 3661 of Lecture Notes in Computer Science, page 494. Springer, (2005)Story Manager in 'Europe 2045' Uses Petri Nets., , and . International Conference on Virtual Storytelling, volume 4871 of Lecture Notes in Computer Science, page 38-50. Springer, (2007)SimDate3D - Level Two., , and . ICIDS, volume 8230 of Lecture Notes in Computer Science, page 128-131. Springer, (2013)'The internet is in the satellites!': A systematic review of 3-15-year-olds' conceptions about the internet., , , and . Educ. Inf. Technol., 28 (11): 14639-14668 (November 2023)To solve or to observe? The case of problem-solving interactivity within child learning games., , , , , and . J. Comput. Assist. Learn., 36 (6): 981-996 (2020)