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Hardware Adaptive High-Order Interpolation for Real-Time Graphics.

, , and . Comput. Graph. Forum, 40 (8): 1-16 (2021)

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Locally-Adaptive Level-of-Detail for Hardware-Accelerated Ray Tracing., , and . ACM Trans. Graph., 42 (6): 196:1-196:15 (December 2023)Larrabee: a many-core x86 architecture for visual computing., , , , , , , , , and 4 other author(s). ACM Trans. Graph., 27 (3): 18 (2008)Quadratic Approximation of Cubic Curves., , and . Proc. ACM Comput. Graph. Interact. Tech., 3 (2): 16:1-16:17 (2020)Integrated Test Logic for Video ICs., , , and . ITC, page 744-751. IEEE Computer Society, (1988)Neon: A Single-Chip 3D Workstation Graphics Accelerator., , , , , and . Workshop on Graphics Hardware, page 123-132. The Eurographics Association, (1998)Patch Textures: Hardware Support for Mesh Colors., , and . IEEE Trans. Vis. Comput. Graph., 28 (7): 2710-2721 (2022)Hardware Adaptive High-Order Interpolation for Real-Time Graphics., , and . Comput. Graph. Forum, 40 (8): 1-16 (2021)Shear-image order ray casting volume rendering., , , and . SI3D, page 152-162. ACM, (2003)A hardware assisted design rule check architecture.. DAC, page 232-238. ACM/IEEE, (1982)When will ray-tracing replace rasterization?, , , , and . SIGGRAPH Abstracts and Applications, page 86-87. ACM, (2002)