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Application of the "Winner Takes All" Principle in Wang's Recurrent Neural Network for the Assignment Problem., , and . ISNN (1), volume 3496 of Lecture Notes in Computer Science, page 731-738. Springer, (2005)Immersive Serious Game-style Virtual Environment for Training in Electrical Live Line Maintenance Activities., , , , , , , , , and 3 other author(s). CSEDU (2), page 42-53. SCITEPRESS, (2020)Towards the Development of a 3D Serious Game for Training in Power Network Maintenance., , , , and . VS-GAMES, page 16-23. IEEE Computer Society, (2011)Recurrent Neural Network with Soft 'Winner Takes All' Principle for the TSP., , and . IJCCI (ICFC-ICNC), page 265-270. SciTePress, (2010)The scenario and trends in the Brazilian IT construction applications' experience., , , , and . J. Inf. Technol. Constr., (2007)Distributed Agents Supporting Event-Driven Design Processes., , , , and . AID, page 557-577. Springer, (1998)A new approach to solve the traveling salesman problem., , and . Neurocomputing, 70 (4-6): 1013-1021 (2007)A New Neural Network Approach to the Traveling Salesman Problem., , and . ISNN (1), volume 3971 of Lecture Notes in Computer Science, page 391-398. Springer, (2006)The necessary background for implementing and managing building design processes using web environments., , , , and . J. Inf. Technol. Constr., (2007)An Object Model for Collaborative CAD Environments., , , , , and . Trans. SDPS, 7 (2): 87-100 (2003)