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A personality-based emotional model for embodied conversational agents: Effects on perceived social presence and game experience of users., , , and . Entertain. Comput., (2019)Explanation as a Social Practice: Toward a Conceptual Framework for the Social Design of AI Systems., , , , , , , , , and 10 other author(s). IEEE Trans. Cogn. Dev. Syst., 13 (3): 717-728 (2021)Representations for Multimodal Generation: A Workshop Report., , , , , , , and . AI Magazine, 27 (1): 108 (2006)Editorial for special issue on intelligent virtual agents., , and . Auton. Agents Multi Agent Syst., 27 (2): 197-199 (2013)Online Lombard adaptation in incremental speech synthesis., , , and . INTERSPEECH, page 80-84. ISCA, (2015)Augmented Co-Speech Gesture Generation: Including Form and Meaning Features to Guide Learning-Based Gesture Synthesis., and . IVA, page 6:1-6:8. ACM, (2023)Accuracy of Perceiving Precisely Gazing Virtual Agents., , , and . IVA, page 263-268. ACM, (2018)Understanding How Well You Understood - Context- Sensitive Interpretation of Multimodal User Feedback., and . IVA, volume 7502 of Lecture Notes in Computer Science, page 517-519. Springer, (2012)A Knowledge-based Approach for Lifelike Gesture Animation., and . ECAI, page 663-667. IOS Press, (2000)Modeling Embodied Feedback with Virtual Humans., , , , and . ZiF Workshop, volume 4930 of Lecture Notes in Computer Science, page 18-37. Springer, (2006)