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Is My Game OK Dr. Scratch?: Exploring Programming and Computational Thinking Development via Metrics in Student-Designed Serious Games for STEM.

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Integrating STEM and Computing in PK-12: Operationalizing Computational Thinking for STEM Learning and Assessment., , , , , , , , , and 24 other author(s). ICLS, International Society of the Learning Sciences, (2020)Ice Paddles, CO2 Invaders, and Exploding Planets: How Young Students Transform Climate Science Into Serious Games., , , , , and . CHI PLAY, page 534-548. ACM, (2020)Problem Scoping in Designing Biomimetic Robots., , , , and . ICLS, International Society of the Learning Sciences, (2018)Digital Curriculum in the Classroom: Authority, Control, and Teacher Role., , and . Int. J. Emerg. Technol. Learn., 10 (6): 11-20 (2015)Science teachers can teach computational thinking through distributed expertise., , and . Comput. Educ., (2021)Exploring How Game Genre in Student-Designed Games Influences Computational Thinking Development., , , , , , , , and . CHI, page 1-17. ACM, (2020)Navigating Dual Goals of Team Collaboration and Design Concept Development in a Middle School Bio-Inspired Robotics Unit., , , , , , and . ICLS, International Society of the Learning Sciences, (2020)Assessing Computational Thinking in Students' Game Designs., , , , , , and . CHI PLAY (Companion), page 173-179. ACM, (2016)Is My Game OK Dr. Scratch?: Exploring Programming and Computational Thinking Development via Metrics in Student-Designed Serious Games for STEM., , , , , , , , and . IDC, page 208-219. ACM, (2019)Characterizing Student Artifacts in a Multi-disciplinary Biomimicry and Robotics Unit., , , , , , and . FabLearn, page 34-39. ACM, (2020)