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15 Years of Research on Redirected Walking in Immersive Virtual Environments.

, , , , , , , and . IEEE Computer Graphics and Applications, 38 (2): 44-56 (2018)

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An investigation of the effect of immersive visual and auditory feedback on rhythmic walking interaction., , and . Audio Mostly Conference, page 194-201. ACM, (2016)Comparisons of Two Commercial and Two Low-cost Interfaces for Virtual Skiing., , and . PsychNology Journal, 13 (1): 57-74 (2015)Tactile displays for auditory augmentation-A scoping review and reflections on music applications for hearing impaired users., , and . Frontiers Comput. Sci., (2023)Auditory Feedback for Navigation with Echoes in Virtual Environments: Training Procedure and Orientation Strategies., , , , , and . IEEE Trans. Vis. Comput. Graph., 25 (5): 1876-1886 (2019)Perceptual Illusions and Distortions in Virtual Reality.. Encyclopedia of Computer Graphics and Games, Springer, Living reference work, snapshot April 2019.(2019)A comparison of different methods for reducing the unintended positional drift accompanying walking-in-place locomotion., , and . 3DUI, page 103-110. IEEE Computer Society, (2014)ElboVR: Iterative Development of a VR Application for Post-Surgery Elbow Rehabilitation., , , , , and . VRW, page 138-142. IEEE, (2023)Is this bridge safe? Evaluation of audiovisual cues for a walk on a small bridge over a canyon., , , and . VR, page 285-286. IEEE Computer Society, (2016)The Perceived Naturalness of Virtual Walking Speeds during WIP locomotion: Summary and Meta-Analyses., , and . PsychNology Journal, 14 (1): 7-39 (2016)System Immersion in Virtual Reality-Based Rehabilitation of Motor Function in Older Adults: A Systematic Review and Meta-Analysis., , , , , , , , , and . Frontiers Virtual Real., (2021)