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Forgetting as a way to avoid deception in a repeated imitation game.

, , and . Auton. Agents Multi Agent Syst., 27 (3): 329-354 (2013)

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Dynamic vs. Static Decision Strategies in Adversarial Reasoning., and . IFSA/EUSFLAT Conf., page 472-477. (2009)Evolutionary Physical Model Design., , and . SGAI Conf., page 487-492. Springer, (2009)Towards fuzzy linguistic Markov chains., , and . EUSFLAT Conf., Atlantis Press, (2013)FANS: una Heuística basada en Conjuntos Difusos para problemas de Optimización., , and . Inteligencia Artif., 7 (19): 103-122 (2003)Self-adaptation in dynamic environments - a survey and open issues., , and . Int. J. Bio Inspired Comput., 8 (1): 1-13 (2016)Coverage path planning with unmanned aerial vehicles for 3D terrain reconstruction., , , and . Expert Syst. Appl., (2016)PRoA: An intelligent multi-criteria Personalized Route Assistant., , and . Eng. Appl. Artif. Intell., (2018)Rank Reversal and the VIKOR Method: An Empirical Evaluation., , and . Int. J. Inf. Technol. Decis. Mak., 17 (2): 513-526 (2018)Crisp vs. Fuzzy Data in Multicriteria Decision Making: The Case of the VIKOR Method., , , and . EUSFLAT/IWIFSGN (1), volume 641 of Advances in Intelligent Systems and Computing, page 455-465. Springer, (2017)Using Knowledge Discovery in Cooperative Strategies: Two Case Studies., , , and . NICSO, volume 284 of Studies in Computational Intelligence, page 25-38. Springer, (2010)