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How to Shape the Humor of a Robot - Social Behavior Adaptation Based on Reinforcement Learning.

, , , , and . ICMI, page 154-162. ACM, (2018)

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Exploring Intended and Unintended Uses of (e)Books as Design Inspiration for Ambient Displays in the Home., , , , , and . IxD&A, (2018)Towards Somaesthetics Inspired Games: Exploring the Influence of a Mirror Effect on Self-Presentation in a Public Setting., , , , , , and . CoRR, (2020)On the Impact of Word Error Rate on Acoustic-Linguistic Speech Emotion Recognition: An Update for the Deep Learning Era., , , , , , , , , and 2 other author(s). CoRR, (2021)Robust and Deployable Gesture Recognition for Smartwatches., , , , , , and . IUI, page 277-291. ACM, (2022)Of Smarthomes, IoT Plants, and Implicit Interaction Design., , , and . TEI, page 145-154. ACM, (2019)COMPASS2008: The Smart Dining Service., , , , and . INTETAIN, volume 3814 of Lecture Notes in Computer Science, page 299-302. Springer, (2005)COMPASS2008: Multimodal, Multilingual and Crosslingual Interaction for Mobile Tourist Guide Applications., , , , and . INTETAIN, volume 3814 of Lecture Notes in Computer Science, page 3-12. Springer, (2005)Mobile Sensing for Wellbeing Estimation of Urban Green using Physiological Signals., , , , , , , and . GOODTECHS, page 249-254. ACM, (2019)DrinkWatch: A Mobile Wellbeing Application Based on Interactive and Cooperative Machine Learning., , , , , , and . DH, page 65-74. ACM, (2018)PiHearts: Resonating Experiences of Self and Others Enabled by a Tangible Somaesthetic Design., , , , and . ICMI, page 433-441. ACM, (2020)