Author of the publication

The Impact of Personalized Social Cues of Immediacy on Consumers' Information Disclosure: A Social Cognitive Approach.

, and . Cyberpsy., Behavior, and Soc. Networking, 14 (6): 337-343 (2011)

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

Avatar face recognition and self-presence., , , and . Comput. Hum. Behav., (2017)Text me when it becomes dangerous: Exploring the determinants of college students' adoption of mobile-based text alerts short message service., , and . Comput. Hum. Behav., 29 (3): 563-569 (2013)Trust, Risk and Benefit in Electronic Commerce: What Are the Relationships?, , , , and . AMCIS, page 22. Association for Information Systems, (2003)Keeping our network safe: a model of online protection behaviour., , and . Behav. Inf. Technol., 27 (5): 445-454 (2008)Agenda-setting in social TV: How and when user comments influence perceived issue importance., , , and . New Media Soc., 25 (6): 1394-1411 (June 2023)The Impact of Personalized Social Cues of Immediacy on Consumers' Information Disclosure: A Social Cognitive Approach., and . Cyberpsy., Behavior, and Soc. Networking, 14 (6): 337-343 (2011)The Impact of Online Brand Community Type on Consumer's Community Engagement Behaviors: Consumer-Created vs. Marketer-Created Online Brand Community in Online Social-Networking Web Sites., , and . Cyberpsy., Behavior, and Soc. Networking, 14 (1-2): 59-63 (2011)Avatar face recognition and self-presence: An ERP study., , and . URAI, page 88-91. IEEE, (2014)The role of self-construal in consumers' electronic word of mouth (eWOM) in social networking sites: A social cognitive approach., , and . Comput. Hum. Behav., 28 (3): 1054-1062 (2012)Attention to eSports advertisement: effects of ad animation and in-game dynamics on viewers' visual attention., , , and . Behav. Inf. Technol., 37 (12): 1194-1202 (2018)