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LAIF: A Logging and Interaction Framework for Gaze- Based Interfaces in Virtual Entertainment Environments.

, , , , and . MuC (Workshopband), page 19-28. Logos Verlag, (2010)

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Kompetenzentwicklung und Wissensmanagement durch situiertes Lernen in Massive Multiplayer Online Games., and . DeLFI, volume P-169 of LNI, page 57-62. GI, (2010)Best of both worlds: Game Design meets User Interface Design.. UP, German UPA e.V., (2014)Gestaltungsdimensionen im interaktiven digitalen Storytelling., , and . MuC, page 273-282. Oldenbourg Verlag, (2006)Press Play2 - Gamification in Wissenschaft und Praxis., , and . MuC (Workshopband), page 353-357. De Gruyter Oldenbourg, (2015)Visuell unterstützte Entwicklung von Spielprototypen.. University of Duisburg-Essen, (2014)2DGree: Rapid Prototyping for Games., , and . MuC, page 399-408. Oldenbourg Verlag, (2012)Playability and Player Experience Research Panel Abstracts., , , , , , , , and . DiGRA Conference, Digital Games Research Association, (2009)LAIF: A logging and interaction framework for gaze-based interfaces in virtual entertainment environments., , , , and . Entertain. Comput., 2 (4): 265-273 (2011)Marrying Game Development with Knowledge Management: Challenges and Potentials., and . Networked Knowledge - Networked Media - Integrating Knowledge Management, volume 221 of Studies in Computational Intelligence, (2009)Press Play? Praxisorientierte und wissenschaftliche Sicht auf Gamification., , and . MuC (Workshopband), page 355-359. De Gruyter Oldenbourg, (2014)