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Enhancing Audience Engagement in Performing Arts Through an Adaptive Virtual Environment with a Brain-Computer Interface.

, , , , , , , and . IUI, page 306-316. ACM, (2016)

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Collaborative Content Downloading in VANETs with Fuzzy Comprehensive Evaluation., , , and . Symmetry, 11 (4): 502 (2019)TextField3D: Towards Enhancing Open-Vocabulary 3D Generation with Noisy Text Fields., , , , , , and . CoRR, (2023)Record Deduplication for Entity Distribution Modeling in ASR Transcripts., , , and . CoRR, (2023)UniM2AE: Multi-modal Masked Autoencoders with Unified 3D Representation for 3D Perception in Autonomous Driving., , , , and . CoRR, (2023)Realistic Pedestrian Simulation Based on the Environmental Attention Model., , , and . CGI, volume 11542 of Lecture Notes in Computer Science, page 402-409. Springer, (2019)PAMS-DP: Building a Unified Open PAMS Human Movement Data Platform., , , and . BIBM, page 2474-2481. IEEE, (2022)CLIP2Point: Transfer CLIP to Point Cloud Classification with Image-Depth Pre-training., , , , , , and . CoRR, (2022)Study on Experience Design of Elderly Online Learning Interface Based on Cognitive Load., and . HCI (3), volume 13304 of Lecture Notes in Computer Science, page 70-86. Springer, (2022)A Crowd Behavior Analysis Method for Large-Scale Performances., , , and . CGI (4), volume 14498 of Lecture Notes in Computer Science, page 54-66. Springer, (2023)Motion retrieval based on kinetic features in large motion database., , and . ICMI, page 209-216. ACM, (2012)