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Narratives and emotions in seniors affected by dementia: A comparative study using a robot and a toy.

, and . RO-MAN, page 318-323. IEEE, (2016)

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Tangible interactions in Virtual Reality environments., , , , , and . ETIS, volume 2801 of CEUR Workshop Proceedings, CEUR-WS.org, (2020)Bringing aesthetically-minded design to devices for disabilities., and . DPPI, page 29:1-29:8. ACM, (2011)'Make it move': playing cause and effect games with a robot companion for children with cognitive disabilities., , , , and . ECCE, page 105-112. Universitätsdruckerei Rostock, Germany / ACM, (2011)Narratives and emotions in seniors affected by dementia: A comparative study using a robot and a toy., and . RO-MAN, page 318-323. IEEE, (2016)From Stigma to Objects of Desire: Participatory Design of Interactive Jewellery for Deaf Women., , , , and . ArtsIT/DLI, volume 265 of Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, page 429-438. Springer, (2018)Interpretative Dynamics in Human Robot Interaction., and . RO-MAN, page 111-116. IEEE, (2006)Touching virtual objects in mid-air: a study on shape recognition., , , , and . ECCE, page 41:1-41:6. ACM, (2021)Tacit knowledge and frugal artifacts: a challenge for technology mediated collaboration., , and . ECCE, page 105-108. ACM, (2006)Experiencing the flow: design issues in human-robot interaction., , , and . sOc-EUSAI, page 69-74. ACM, (2005)End-user composition and re-use of technologies in the Neonatal Intensive Care Unit., , , and . PervasiveHealth, page 1-10. IEEE, (2006)