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Smart Cities in Focus: A Bicycle Transport Applications Analysis., , , , , and . CSCWD, page 855-860. IEEE, (2023)Usability Technical Debt in Software Projects: A Multi-Case Study., , , and . ESEM, page 1-6. IEEE, (2019)A cybersickness review: causes, strategies, and classification methods., , and . J. Interact. Syst., 12 (1): 269-282 (November 2021)Minimizing cybersickness in head-mounted display systems: causes and strategies review., , and . SVR, page 154-163. IEEE, (2020)Overview and Tendencies of Augmented Reality Applications in Medicine., and . SVR, page 26-37. ACM, (2023)Verifying Open Data Portals Completeness in Compliance to a Grounding Framework., , , , , and . EGOV, volume 14130 of Lecture Notes in Computer Science, page 246-261. Springer, (2023)Applying the engagement by design methodology: perceptions and lessons learned., , and . IHC, page 5:1-5:10. ACM, (2022)Virtual and Real Body Representation in Mixed Reality: An Analysis of Self-presence and Immersive Environments., , , , and . ICEC-JCSG, volume 11863 of Lecture Notes in Computer Science, page 42-54. Springer, (2019)A Symbolic Machine Learning Approach for Cybersickness Potential-Cause Estimation., , , , and . ICEC, volume 13056 of Lecture Notes in Computer Science, page 115-126. Springer, (2021)Identifying cybersickness causes in virtual reality games using symbolic machine learning algorithms., , , , and . Entertain. Comput., (2022)