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Evolution of discourses along human-computer interaction throughout computer game based teaching technology: The compentency building process of an individual.

, , and . IPCC, page 1-8. IEEE, (2012)

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Video and course content discussion on Massive Open Online Courses: An exploratory research., , , and . IPCC, page 1-9. IEEE, (2014)Reception by members of the audience of the information presented during Professional Communication and Academic conferences in Virtual Worlds., and . IPCC, page 1-7. IEEE, (2013)"What and how do we learn from LinkedIn forums?" An exploratory investigation., , and . IPCC, page 1-14. IEEE, (2014)The use of built-in digital backchannels in professional communication within academic conferences in virtual worlds: A comparison with the use of Twitter in real life conferences., and . IPCC, page 1-12. IEEE, (2014)Evolution of discourses along human-computer interaction throughout computer game based teaching technology: The compentency building process of an individual., , and . IPCC, page 1-8. (2012)The competency building process of human computer interaction in game-based teaching: Adding the flexibility of an asynchronous format., , , and . IPCC, page 1-8. IEEE, (2013)Evolution of discourses along human-computer interaction throughout computer game based teaching technology: The compentency building process of an individual., , and . IPCC, page 1-8. IEEE, (2012)Experiencing global culture in Vatel: Implications of using knowledge management concepts for approaching culture in professional communication., , , and . IPCC, page 1-7. IEEE, (2015)