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Simulation of large crowds in emergency situations including gaseous phenomena.

, and . Computer Graphics International, page 206-212. IEEE Computer Society, (2005)

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Crowd modelling in collaborative virtual environments., , , and . VRST, page 115-123. ACM, (1998)Urban Walkability Design Using Virtual Population Simulation., , , and . Comput. Graph. Forum, 38 (1): 455-469 (2019)A Model for Generating and Animating Groups of Virtual Agents., , and . IVA, volume 2792 of Lecture Notes in Computer Science, page 164-169. Springer, (2003)Guest Editorial: SBGames 2018., , , and . Entertain. Comput., (2021)Crowd Simulation Incorporating Thermal Environments and Responsive Behaviors., , , , , , , , and . Presence Teleoperators Virtual Environ., (2018)Using group behaviors to detect Hofstede cultural dimensions., , , and . ICIP, page 2936-2940. IEEE, (2016)Fighting Pandemics With Computer Graphics and Applications., and . IEEE Computer Graphics and Applications, 43 (1): 37-38 (January 2023)Exploring Crowd Dynamics: Simulating Structured Behaviors through Crowd Simulation Models., , , and . CoRR, (2023)LODUS: A Multi-Level Framework for Simulating Environment and Population - A Contagion Experiment on a Pandemic World., , , , , , and . CoRR, (2022)Gender Representation in Brazilian Computer Science Conferences., , and . CoRR, (2022)