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Adaptive cognitive rehabilitation interventions based on serious games for children with ADHD using biofeedback techniques: assessment and evaluation.

, , and . PervasiveHealth, page 321-324. ICST, (2014)

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Assessing Visual Attention Using Eye Tracking Sensors in Intelligent Cognitive Therapies Based on Serious Games., and . Sensors, 15 (5): 11092-11117 (2015)Too Hot to Handle: An Evaluation of the Effect of Thermal Visual Representation on User Grasping Interaction in Virtual Reality., , , and . CHI, page 1-16. ACM, (2020)Inclusive Multimodal Voice Interaction for Code Navigation., , , and . ICMI, page 509-519. ACM, (2022)Usability Analysis of an Off-the-Shelf Hand Posture Estimation Sensor for Freehand Physical Interaction in Egocentric Mixed Reality., , , and . ISMAR Adjunct, page 31-34. IEEE Computer Society, (2017)Diagnosis of the attention deficit disorder using 'D2' and 'Symbols Search' tests through a game-based tool., , and . CGAMES, page 116-119. IEEE Computer Society, (2012)Action Modelling for Interaction and Analysis in Smart Sports and Physical Education., , , , , and . ICMI Companion, page 228-229. ACM, (2020)Voice Snapping: Inclusive Speech Interaction Techniques for Creative Object Manipulation., , , , and . Conference on Designing Interactive Systems, page 1486-1496. ACM, (2022)Multimodal Gaze Interaction for Creative Design., , and . CHI, page 1-13. ACM, (2020)Socially Distanced: Have user evaluation methods for Immersive Technologies changed during the COVID-19 pandemic?, , , , and . ISMAR Adjunct, page 415-420. IEEE, (2021)Review of the Use of AI Techniques in Serious Games: Decision Making and Machine Learning., and . IEEE Trans. Comput. Intell. AI Games, 9 (2): 133-152 (2017)