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Volumetric Ambient Occlusion for Real-Time Rendering and Games., , , , и . IEEE Computer Graphics and Applications, 30 (1): 70-79 (2010)Real-Time Rendering of Cloudy Natural Phenomena with Hierarchical Depth Impostors., и . Eurographics (Short Presentations), стр. 65-68. Eurographics Association, (2005)Parallel Solution to the Radiative Transport., , , , , и . EGPGV, стр. 95-102. Eurographics Association, (2009)Real-Time Multiple Scattering in Participating Media with Illumination Networks., , и . Rendering Techniques, стр. 277-282. Eurographics Association, (2005)Efficient methods for ambient lighting., , и . SCCG, стр. 87-94. ACM, (2009)Efficient Voxel Marking for Hierarchical Volumetric Fusion., , и . Eurographics (Posters), стр. 9-10. Eurographics Association, (2016)Fast Approximation of Multiple Scattering in Inhomogeneous Participating Media., , , и . Eurographics (Short Papers), стр. 53-56. Eurographics Association, (2009)Geometria mintavételezést használó globális illuminációs eljárások. Budapest University of Technology and Economics, Hungary, (2010)Robust Multiple Specular Reflections and Refractions, , и . глава 17, Addison-Wesley Professional, (августа 2007)Partial, multi-scale precomputed radiance transfer., , , , и . SCCG, стр. 75-82. ACM, (2008)