Author of the publication

It's all in the game: Towards an affect sensitive and context aware game companion.

, , , , , and . ACII, page 1-8. IEEE Computer Society, (2009)

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

Function over form: an identity-free dynamic facial avatar., , and . FAA, page 17. ACM, (2010)Java-Based Internet Biometric Authentication System., and . IEEE Trans. Pattern Anal. Mach. Intell., 25 (9): 1166-1172 (2003)Towards an affect sensitive interactive companion., and . Comput. Electr. Eng., 39 (4): 1312-1319 (2013)It's all in the game: Towards an affect sensitive and context aware game companion., , , , , and . ACII, page 1-8. IEEE Computer Society, (2009)Conjuring with Computation - A Manual of Magic and Computing for Beginners, and . WorldScientific, (2023)Extending Human-Robot Relationships Based in Music With Virtual Presence., and . IEEE Trans. Cogn. Dev. Syst., 10 (4): 955-960 (2018)Context-Sensitive Affect Recognition for a Robotic Game Companion., , , , , and . ACM Trans. Interact. Intell. Syst., 4 (2): 10:1-10:25 (2014)Designing a game companion for long-term social interaction., , , , , and . AFFINE@ICMI, page 10:1-10:3. ACM, (2009)Investigating Design and Evaluation Guidelines for Interactive Presentation of Visual Art., , , and . Art@CHI, page 125-147. Springer International Publishing, (2014)Inter-ACT: an affective and contextually rich multimodal video corpus for studying interaction with robots., , , , , and . ACM Multimedia, page 1031-1034. ACM, (2010)