Author of the publication

Finding the Adaptive Sweet Spot: Balancing Compliance and Achievement in Automated Stress Reduction.

, , , , , , , and . CHI, page 3829-3838. ACM, (2015)

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

NPCs as Social Mediators in Massively Multiplayer Online Games., and . INT/SBG@AIIDE, volume WS-15-22 of AAAI Workshops, page 89-91. AAAI Press, (2015)"It Was More Than Just the Game, It Was the Community": Social Affordances in Online Games., and . HICSS, page 3781-3790. IEEE Computer Society, (2016)On creating a native real-time-strategy game user interface for multi-touch devices., , , and . FDG, page 283-285. ACM, (2011)What's in a name?: naming practices in online video games., and . CHI PLAY, page 67-76. ACM, (2014)Review of Ündoing the demos: Neoliberalism's Stealth revolution" by Wendy Brown.. SIGCAS Comput. Soc., 46 (2): 12-14 (2016)Social Experience in World of Warcraft: Technological and Ideological Mediations.. CHI PLAY (Companion), page 1-4. ACM, (2016)"Something We Loved That Was Taken Away": Community and Neoliberalism in World of Warcraft., , and . HICSS, page 1-10. ScholarSpace / AIS Electronic Library (AISeL), (2017)Understanding Player Attitudes Towards Digital Game Objects, , , , and . Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, page 709--714. New York, NY, USA, ACM, (2015)Understanding Player Attitudes Towards Digital Game Objects., , , , and . CHI PLAY, page 709-714. ACM, (2015)"The Collecting Itself Feels Good": Towards Collection Interfaces for Digital Game Objects., , , , and . CHI PLAY, page 276-290. ACM, (2016)