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Conflict resolution models on usefulness within multi-user collaborative virtual environments.

, and . 3DUI, page 147-148. IEEE Computer Society, (2015)

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Verbal and vibrotactile cues on multiuser usability within collaborative virtual environments., and . Virtual Reality, 24 (1): 75-91 (2020)User Performance of VR-Based Dissection: Direct Mapping and Motion Coupling of a Surgical Tool., and . SMC, page 3039-3044. IEEE, (2018)Multi-user efficacy of collaborative virtual environments., and . CSCWD, page 389-394. IEEE, (2016)Conflict resolution models on usefulness within multi-user collaborative virtual environments., and . 3DUI, page 147-148. IEEE Computer Society, (2015)Concurrent Consideration of Human and Machine Reliability in Human-Machine Systems - A Virtual Environment Approach., and . SMC, page 1924-1929. IEEE, (2022)A Tripartite Theory of Trustworthiness for Autonomous Systems., , , , , , , , , and 5 other author(s). SMC, page 3375-3380. IEEE, (2020)A multi-sensory system for manipulating geological datasets: Bimanual or multi-user interaction., and . SII, page 921-926. IEEE, (2012)Clustering-based threshold estimation for vortex extraction and visualization., , , and . SMC, page 677-682. IEEE, (2017)Subjective Perception and Objective Measurements in Perceiving Object Softness for VR Surgical Systems., and . VR, page 267-268. IEEE Computer Society, (2009)Towards EEG-Based Haptic Interaction within Virtual Environments., , , and . VR, page 1179-1180. IEEE, (2019)