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Self-efficacy & stress in senior computer interaction., и . ECCE, стр. 227-230. Mediamatica, Delft University of Technology, The Netherlands / ACM, (2010)A training simulation for practicing shared decision making for older patients., , , , и . EUSPN/ICTH, том 141 из Procedia Computer Science, стр. 287-293. Elsevier, (2018)Measuring Behaviour of People With Dementia Using a Non-Invasive Sensor Network., , , , , , , , и . MetroInd4.0 & IoT, стр. 339-343. IEEE, (2024)Digital game design for elderly users., , , и . Future Play, стр. 17-22. ACM, (2007)"Why is the Doctor a Man": Reactions of Older Adults to a Virtual Training Doctor., , , , , , и . CHI Extended Abstracts, ACM, (2019)Out of sight, out of mind: co-player effects on seniors' player experience., , , и . Fun and Games, стр. 74-83. ACM, (2010)Measure the Cognitive Decline of People with Dementia Using Games for Cognitive Training., , , , , , и . MeMeA, стр. 1-5. IEEE, (2024)'I already forgot half of it' - Interviewing people with dementia for co-designing an intelligent system., , , , и . Hum. Comput. Interact., 39 (3-4): 225-256 (июля 2024)User-Centred Approach to Design an Online Social Support Platform for Seniors : Identification of Users' Types and Their Requirements., , , , , и . MIE, том 270 из Studies in Health Technology and Informatics, стр. 1081-1085. IOS Press, (2020)Designing an Online Social Support Platform Through Co-Creation with Seniors., , , , , , и . MIE, том 247 из Studies in Health Technology and Informatics, стр. 760-764. IOS Press, (2018)