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Tangible and Virtual Interactions for Supporting Spatial Cognition.. Conference on Designing Interactive Systems (Companion Volume), page 382-383. ACM, (2017)TASC: Combining Virtual Reality with Tangible and Embodied Interactions to Support Spatial Cognition., , , , , , and . Conference on Designing Interactive Systems, page 1239-1251. ACM, (2017)Algebraic decoding of the (71, 36, 11) quadratic residue code., , , , and . IET Commun., 10 (6): 734-738 (2016)Thinking Through the Box: Evaluating a 3D Game to Engage Penetrative Thinking., , , , , , , and . Frontiers Virtual Real., (2020)The Heroes' Problems: Exploring the Potentials of Google Glass for Biohazard Handling Professionals., , , , and . CHI Extended Abstracts, page 1531-1536. ACM, (2015)Research Framework for Immersive Virtual Field Trips., , , , and . VR, page 1612-1617. IEEE, (2019)Evaluating the effect of tangible virtual reality on spatial perspective taking ability., , , , , , and . SUI, page 68-77. ACM, (2017)Third Eye: Exploring the Affordances of Third-Person View in Telepresence Robots., , , , , and . ICSR, volume 11876 of Lecture Notes in Computer Science, page 707-716. Springer, (2019)A Tangible VR Game Designed for Spatial Penetrative Thinking Ability., , , , , and . CHI Extended Abstracts, ACM, (2018)The Design and Evaluation of Embodied Interfaces for Supporting Spatial Ability.. TEI, page 681-684. ACM, (2017)