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Affective computing using speech and eye gaze: a review and bimodal system proposal for continuous affect prediction., , и . CoRR, (2018)An evaluation of Heart Rate and ElectroDermal Activity as an objective QoE evaluation method for immersive virtual reality environments., , , , , и . QoMEX, стр. 1-6. IEEE, (2016)EMULSIoN: Environment Mitigation on mULtimedia StreamIng Networks., , , , и . IWCMC, стр. 1498-1503. IEEE, (2015)Eye-based Continuous Affect Prediction., , и . ACII, стр. 137-143. IEEE, (2019)Towards a symmetrical definition of QoE: An Evaluation of Emotion Semantics in Augmented Reality Training., , , и . QoMEX, стр. 25-30. IEEE, (2023)Sensory Experience: Quality of Experience Beyond Audio-Visual., , , и . Quality of Experience, Springer, (2014)Teleoperation of the industrial robot: augmented reality application., , , , , и . MMSys, стр. 299-303. ACM, (2022)Age and gender influence on perceived olfactory & visual media synchronization., , , , и . ICME, стр. 1-6. IEEE Computer Society, (2013)A VR Intervention Based on Social Story™ to Develop Social Skills in Children with ASD., , и . IMX, стр. 205-208. ACM, (2023)MR-Edge: a MapReduce-based Protocol for IoT Edge Computing with Resource Constraints., , , и . CCNC, стр. 1-6. IEEE, (2019)