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PLAGER-VG: platform for managing educational multiplayer video games.

, , , , and . Multim. Tools Appl., 77 (2): 2115-2152 (2018)

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A Software Architecture Intended to Design High Quality Groupware Applications., , , , and . Software Engineering Research and Practice, page 59-65. CSREA Press, (2005)Definición de mecanismos para monitorear, evaluar y mejorar el proceso de aprendizaje colaborativo., , and . Rev. Colomb. de Computación, 17 (1): 73-97 (2016)Modeling a VGSCL System to Analyze Collaboration., , , and . INCoS, page 311-316. IEEE Computer Society, (2009)Service-Based Layered Architectural Model for Building Collaborative Applications in Heterogeneous Environments., , , and . ENC, page 252-263. IEEE Computer Society, (2009)HEDES: A System Theory Based Tool to Support Evolutionary Software Systems., , , , and . EUROCAST, volume 1798 of Lecture Notes in Computer Science, page 450-464. Springer, (1999)A Software System Evolutionary and Adaptive Framework. Application to Agent Based Systems., , , , and . Software Engineering Research and Practice, page 142-148. CSREA Press, (2003)Un Patrón de Activación de Objetos Activos., and . JISBD, page 257-268. Grupo de Paralelismo, Departamento de Informática, Escuela Politécnia, Universidad de Extremadura, (1999)Architecture for Monitoring Learning Processes Using Video Games., , , , and . LION, volume 7997 of Lecture Notes in Computer Science, page 335-340. Springer, (2013)PLAGER-VG: platform for managing educational multiplayer video games., , , , and . Multim. Tools Appl., 77 (2): 2115-2152 (2018)Older adults and types of players in game-based systems: Classification based on their motivations., , , and . Interacción, page 9:1-9:2. ACM, (2022)