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Thrii., , , , , , , , , and 1 other author(s). ACM Multimedia, page 1425-1428. ACM, (2010)Building with a memory: responsive color interventions., , , , and . ACM Multimedia, page 1409-1412. ACM, (2010)Antsworld - a Tangible Interface for an Interactive Ant Foraging Simulator., and . VS-GAMES, page 1-4. IEEE Computer Society, (2013)ACM multimedia interactive art program: interaction stations., and . ACM Multimedia, page 593-594. ACM, (2011)Efficacy of Peer Review Network Structures: The Effects of Reciprocity and Clustering., , , and . ICIS, Association for Information Systems, (2016)Digital culture creative classrooms (DC3): teaching 21st century proficiencies in high schools by engaging students in creative digital projects., , and . IDC, page 380-383. ACM, (2013)Demo hour., , , , , , , , , and 10 other author(s). Interactions, 23 (3): 8-11 (2016)The digital culture degree: A competency-based interdisciplinary program spanning engineering and the arts., , and . FIE, page 1611-1617. IEEE Computer Society, (2013)Motion, Captured: an Open Repository for Comparative Movement Studies., , , and . MOCO, page 17:1-17:6. ACM, (2016)What We Have Lost / What We Have Gained: Tangible Interactions Between Physical and Digital Bodies., and . TEI, page 658-662. ACM, (2016)