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Gamification and Functional Prototyping to Support Motivation Towards Software Process Improvement.

, , и . PROFES, том 10027 из Lecture Notes in Computer Science, стр. 697-704. (2016)

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A Bibliometric Analysis of Gamification Research., , и . IEEE Access, (2021)Towards a Standard to Describe and Classify Serious Games as Learning Resources for Software Project Management., , , и . EuroSPI, том 896 из Communications in Computer and Information Science, стр. 229-239. Springer, (2018)Gamification and Functional Prototyping to Support Motivation Towards Software Process Improvement., , и . PROFES, том 10027 из Lecture Notes in Computer Science, стр. 697-704. (2016)GoRace: A Multi-Context and Narrative-Based Gamification Suite to Overcome Gamification Technological Challenges., , и . IEEE Access, (2021)An Experience of Use a Serious Game for Teaching Software Process Improvement., , , и . EuroSPI, том 1060 из Communications in Computer and Information Science, стр. 249-259. Springer, (2019)Can gamification help in software testing education? Findings from an empirical study., , , , , и . J. Syst. Softw., (июня 2023)Head-Mounted Display for Clinical Evaluation of Neck Movement Validation with Meta Quest 2., , , , , и . Sensors, 23 (6): 3077 (марта 2023)Validation, Reliability, and Responsiveness Outcomes of Kinematic Assessment with an RGB-D Camera to Analyze Movement in Subacute and Chronic Low Back Pain., , , , , , , и . Sensors, 20 (3): 689 (2020)Human motion capture for movement limitation analysis using an RGB-D camera in spondyloarthritis: a validation study., , , , , , , , , и . Medical Biol. Eng. Comput., 59 (10): 2127-2137 (2021)