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Comparing Perceived Restorativeness and Stress Reduction in Virtual Reality Environments Using Abstract Fractal Geometries Versus Realistic Natural Landscapes., и . INTERACT (4), том 14145 из Lecture Notes in Computer Science, стр. 3-22. Springer, (2023)Development and Validation of a Mixed Reality Exergaming Platform for Fitness Training of Older Adults., , , , , , , , , и 1 other автор(ы). Everyday Virtual and Augmented Reality, Springer, (2023)A retrospective analysis and systematic review of the areas of entertainment computing and persuasive technologies for health., , и . Frontiers Comput. Sci., (2023)Toward Emotionally Adaptive Virtual Reality for Mental Health Applications., , , , , , и . IEEE J. Biomed. Health Informatics, 23 (5): 1877-1887 (2019)Design of an Integrative System for Configurable Exergames Targeting the Senior Population., , , и . IHSED, том 876 из Advances in Intelligent Systems and Computing, стр. 287-292. Springer, (2018)Providing Psychological Support After Miscarriage Through a Customizable Virtual Reality Experience., , , , и . SeGAH, стр. 1-7. IEEE, (2023)To Binge or not to Binge: Viewers' Moods and Behaviors During the Consumption of Subscribed Video Streaming., , , , , , и . ICEC, том 12523 из Lecture Notes in Computer Science, стр. 369-381. Springer, (2020)Custom-made exergames for older people: New inputs for multidimensional physical., , , , , , , , , и . exp.at, стр. 249-250. IEEE, (2019)Modulation of Physiological Responses and Activity Levels during Exergame Experiences., , , , и . VS-GAMES, стр. 1-8. IEEE Computer Society, (2016)Visualization of multivariate physiological data for cardiorespiratory fitness assessment through ECG (R-peak) analysis., , , и . EMBC, стр. 390-393. IEEE, (2015)