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Patterns in informal and non-formal science learning activities for children-A Europe-wide survey study.

, , , , , and . Int. J. Child Comput. Interact., (2020)

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Children's learning in focus: Creating value through diversity and transdisciplinary work in design, digital fabrication, and making with children., , and . Int. J. Child Comput. Interact., (2021)Patterns in informal and non-formal science learning activities for children-A Europe-wide survey study., , , , , and . Int. J. Child Comput. Interact., (2020)Increasing Secondary Education Students' Understanding of the Information Systems Field., , , , and . Commun. Assoc. Inf. Syst., (2023)White Paper on Business of 6G., , , , , , , , , and 2 other author(s). CoRR, (2020)Inclusive Child-centered AI: Employing design futuring for Inclusive design of inclusive AI by and with children in Finland and India., , , , and . CoRR, (2023)Researchers' Toolbox for the Future: Understanding and Designing Accessible and Inclusive Artificial Intelligence (AIAI)., , , , , , , , , and . MindTrek, page 1-4. ACM, (2021)A Series of Fortunate Accidents: Lessons Learned When Things Go Sideways in Making Projects with Children., , , , , , and . FabLearn/MakeEd, page 19:1-19:4. ACM, (2022)Assessing MyData Scenarios: Ethics, Concerns, and the Promise., , , , , , and . CHI, page 209:1-209:11. ACM, (2021)Aiming for Resemiotisation - Meanings Making and Co-Creation of Value Around an IT Course., , , and . ICIS, Association for Information Systems, (2020)Brave and Kind Superheroes - Children's Reflections on the Design Protagonist Role., , and . PDC (1), page 87-97. ACM, (2022)