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A Revolution in the Making Guest editors' introduction., , , and . IEEE Pervasive Comput., 13 (3): 18-21 (2014)Gender, Age, and Technology Education Influence the Adoption and Appropriation of LLMs., , , , , , and . CoRR, (2023)Déjà vu - technologies that make new situations look familiar: position paper., , , and . UbiComp Adjunct, page 1389-1396. ACM, (2014)SpotlessMind: A Design Probe for Eliciting Attitudes towards Sharing Neurofeedback., , , , , , and . AHs, page 24:1-24:8. ACM, (2020)MotionEAP - Ein System zur Effizienzsteigerung und Assistenz bei Produktionsprozessen in Unternehmen auf Basis von Bewegungserkennung und Projektion., , , and . Useware, page 213-. (2016)Querying XML Documents Made Easy: Nearest Concept Queries., , and . ICDE, page 321-329. IEEE Computer Society, (2001)VEmotion: Using Driving Context for Indirect Emotion Prediction in Real-Time., , , , , , and . UIST, page 638-651. ACM, (2021)Prisoner of Words: Lessons Learnt from Mobile Gamification of Lab Memory Experiments., , , , , and . CHI PLAY, page 256-261. ACM, (2021)Towards a Haptic Taxonomy of Emotions: Exploring Vibrotactile Stimulation in the Dorsal Region., , , , , and . ISWC, page 50-54. ACM, (2023)Artificial Intelligence versus End-User Development: A Panel on What Are the Tradeoffs in Daily Automations?, , , , , and . INTERACT (5), volume 12936 of Lecture Notes in Computer Science, page 340-343. Springer, (2021)