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Examining young learners' activity within interactive virtual environments.

. IDC, page 167-168. ACM, (2004)

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Learning by doing and learning through play: an exploration of interactivity in virtual environments for children.. Computers in Entertainment, 2 (1): 10 (2004)Hellenic cultural heritage through immersive virtual archaeology, , , and . page 57--64. (2000)Museums as Intelligent Environments., , , and . Intelligent Environments (Workshops), volume 17 of Ambient Intelligence and Smart Environments, page 491-492. IOS Press, (2013)Examining young learners' activity within interactive virtual environments.. IDC, page 167-168. ACM, (2004)Social bots of conviction as dialogue facilitators for history education: Promoting historical empathy in teens through dialogue., , , , , and . IDC, page 326-337. ACM, (2021)The CHESS Project: Adaptive Personalized Storytelling Experiences in Museums., , , , , and . UMAP Workshops, volume 1181 of CEUR Workshop Proceedings, CEUR-WS.org, (2014)Moving beyond the virtual museum: Engaging visitors emotionally., , , , and . VSMM, page 1-8. IEEE, (2017)Transformation through Provocation?, , , , , and . CHI, page 627. ACM, (2019)Comparing Physics-based Hand Interaction in Virtual Reality: Custom Soft Body Simulation vs. Off-the-Shelf Integrated Solution., , , , , and . VR, page 743-753. IEEE, (2024)GrCHI: human-computer interaction set in rich heritage., , and . Interactions, 25 (4): 79 (2018)