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Game Play Schemas: From Player Analysis to Adaptive Game Mechanics.

, and . Int. J. Comput. Games Technol., (2008)

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PointCrack3D: Crack Detection in Unstructured Environments using a 3D-Point-Cloud-Based Deep Neural Network., , , and . CoRR, (2021)The effect of cognitive load on physiological arousal in a decision-making serious game., , and . VS-GAMES, page 153-156. IEEE Computer Society, (2017)Optimal Refactoring., , and . XP, volume 212 of Lecture Notes in Business Information Processing, page 224-229. Springer, (2015)Deep learning implementations in mining applications: a compact critical review., , , and . Artif. Intell. Rev., 56 (12): 14367-14402 (December 2023)Game Play Schemas: From Player Analysis to Adaptive Game Mechanics., and . Int. J. Comput. Games Technol., (2008)Modeling cognitive load and physiological arousal through pupil diameter and heart rate., , and . Multim. Tools Appl., 79 (5-6): 3145-3159 (2020)Model-based Simulation Training Supporting Military Operational Processes.. Blekinge Institute of Technology, Sweden, (2010)base-search.net (ftblekingethallb:oai:DiVA.org:bth-00469).The Aiming Game: Using a Game with Biofeedback for Training in Emotion Regulation., , , , and . DiGRA Conference, Digital Games Research Association, (2011)An Investigation of Visual Attention in FPS Computer Gameplay., and . VS-GAMES, page 68-75. IEEE Computer Society, (2009)