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Uncertainty Management for Wearable IoT Wristband Sensors Using Laplacian-Based Matrix Completion.

, , , , , and . CAMAD, page 1-6. IEEE, (2018)

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Uncertainty Management for Wearable IoT Wristband Sensors Using Laplacian-Based Matrix Completion., , , , , and . CAMAD, page 1-6. IEEE, (2018)Another day at the office: Visuohaptic schizophrenia VR simulation., , , , , , , , and . VR Workshops, page 515-516. IEEE, (2020)Exploiting Gamification to Improve Eco-driving Behaviour: The GamECAR Approach., , , , , , , and . BRAINS/WS-AFFIN@AmI, volume 343 of Electronic Notes in Theoretical Computer Science, page 103-116. Elsevier, (2018)Enhancing an Eco-Driving Gamification Platform Through Wearable and Vehicle Sensor Data Integration., , , , , , , and . AmI, volume 11912 of Lecture Notes in Computer Science, page 344-349. Springer, (2019)Enhancing an eco-driving gamification platform through wearable and vehicle sensor data integration., , , , , , , and . CoRR, (2020)VitaZ: Gamified Mixed Reality Multisensorial lnteractions., , , , , , , and . VR, page 1419-1420. IEEE, (2019)Managing nonuniformities and uncertainties in vehicle-oriented sensor data over next generation networks., , , , , , , , , and 1 other author(s). PerCom Workshops, page 272-277. IEEE Computer Society, (2018)