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Smart Destination-Based Parking for the Optimization of Waiting Time.

, , , and . AINA Workshops, volume 1150 of Advances in Intelligent Systems and Computing, page 1019-1027. Springer, (2020)

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Concurrent Multi-Player Parity Games., , and . AAMAS, page 689-697. ACM, (2016)On Promptness in Parity Games., , and . LPAR, volume 8312 of Lecture Notes in Computer Science, page 601-618. Springer, (2013)Additional Winning Strategies in Reachability Games., , and . Fundam. Informaticae, 159 (1-2): 175-195 (2018)Model-checking graded computation-tree logic with finite path semantics., , , and . Theor. Comput. Sci., (2020)Hiding Actions in Concurrent Games., , and . ECAI, volume 285 of Frontiers in Artificial Intelligence and Applications, page 1686-1687. IOS Press, (2016)Games with additional winning strategies., , and . CILC, volume 1459 of CEUR Workshop Proceedings, page 175-180. CEUR-WS.org, (2015)On the Counting of Strategies., , , and . TIME, page 170-179. IEEE Computer Society, (2015)Solving Parity Games in Scala., , , and . FACS, volume 8997 of Lecture Notes in Computer Science, page 145-161. Springer, (2014)On Promptness in Parity Games., , and . Fundam. Informaticae, 139 (3): 277-305 (2015)Alternating-time temporal logics with linear past., , and . Theor. Comput. Sci., (2020)