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EduInf - Education in Informatics.

, , , , , , and . GI-Jahrestagung, volume P-314 of LNI, page 1645-1648. Gesellschaft für Informatik, Bonn, (2021)

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Dungeons & DFAs., , , and . DeLFI, volume P-297 of LNI, page 287-288. Gesellschaft für Informatik e.V., (2019)Touch-Aktionen beim digitalen Lernen: Steigerung der Performance des visuellen Gedächtnisses durch aktive Reizverarbeitung., , and . DeLFI, volume P-308 of LNI, page 97-102. Gesellschaft für Informatik e.V., (2020)Code and Consequences - an Educational Game about Social Scoring., , , and . DELFI, volume P-338 of LNI, page 48. Gesellschaft für Informatik e.V., (2023)Unterstütze den Lernprozess: Externe Steuerung des Ablaufs einer VR-Lernanwendung., , , , and . DELFI, volume P-322 of LNI, page 249-250. Gesellschaft für Informatik e.V., (2022)Inside the System - Designing VR Serious Games for Computer Science Education., , and . GALA, volume 14475 of Lecture Notes in Computer Science, page 311-320. Springer, (2023)Computer Science Education - What Can We Learn from Japan?, , , and . SIGCSE (1), page 1279-1285. ACM, (2024)Using Matchboxes to Teach the Basics of Machine Learning: an Analysis of (Possible) Misconceptions., , , and . Teaching ML, volume 170 of Proceedings of Machine Learning Research, page 25-29. PMLR, (2021)Brief Summary of Existing Research on Students' Conceptions of AI., , and . WiPSCE, page 21:1-21:2. ACM, (2022)Über den Bildschirmrand hinaus - Kollaborative Multiscreen-Touch-Lernspiele im Kontext künstlicher Intelligenz., , and . INFOS, volume P-336 of LNI, page 425-426. Gesellschaft für Informatik, Bonn, (2023)Generierung regulärer Ausdrücke zur Prüfung von SQL-Statements., , , and . DELFI Workshops, page 402. Gesellschaft für Informatik e.V., (2023)