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Reflecting on Expertise, a Key Factor When Designing for Professional Development in Informal Science Institutions.

, , , and . HCI (26), volume 617 of Communications in Computer and Information Science, page 40-45. Springer, (2016)

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Developing Computational Methods to Measure and Track Learners' Spatial Reasoning in an Open-Ended Simulation., , , , , and . EDM, page 23. International Educational Data Mining Society (IEDMS), (2015)Exploring Computer-Supported Professional Development for Novice Museum and Zoo Professionals., , , and . GROUP, page 303-313. ACM, (2016)How Interpreters Make Use of Technological Supports in an Interactive Zoo Exhibit., , , , and . ICLS, International Society of the Learning Sciences, (2014)Becoming Reflective: Designing for Reflection on Physical Performances., , , , , , , , , and 8 other author(s). ICLS, International Society of the Learning Sciences, (2014)Understanding How Learners Grapple with Wicked Problems in Environmental Science., , , , , and . ICLS, International Society of the Learning Sciences, (2012)Extending the Reach of Embodied Interaction in Informal Spaces., , , and . CSCL (2), page 355-356. International Society of the Learning Sciences, LuLu, Amazon, (2013)Connect-to-Connected Worlds: Piloting a Mobile, Data-Driven Reflection Tool for an Open-Ended Simulation at a Museum., , , , , and . CHI, page 7. ACM, (2019)Reflecting on Expertise, a Key Factor When Designing for Professional Development in Informal Science Institutions., , , and . HCI (26), volume 617 of Communications in Computer and Information Science, page 40-45. Springer, (2016)Feel the burn: exploring design parameters for effortful interaction for educational games., , , , and . IDC, page 400-403. ACM, (2013)Don't forget about the sweat: effortful embodied interaction in support of learning., , , , and . TEI, page 77-84. ACM, (2012)