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Introduction to the Special Issue on Activity Recognition for Interaction.

, , , , and . ACM Trans. Interact. Intell. Syst., 4 (4): 16e:1-16e:3 (2015)

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Collaborative Digital Sports Systems That Encourage Exercise., , , and . HCI (3), volume 8512 of Lecture Notes in Computer Science, page 332-340. Springer, (2014)Extramission: A Large Scale Interactive Virtual Environment Using Head Mounted Projectors and Retro-reflectors., and . SUI, page 8:1-8:9. ACM, (2019)InterPoser: Visualizing Interpolated Movements for Bouldering Training., , , and . CHI Extended Abstracts, ACM, (2019)Prediction of importance of figures in scholarly papers., and . ICDIM, page 46-53. IEEE, (2017)Temporal Phase Shift: Visual Illusion by Phase-Shifted Light Projection and Its Applications.. HCI (28), volume 373 of Communications in Computer and Information Science, page 503-506. Springer, (2013)JackIn Airsoft: localization and view sharing for strategic sports., , and . VRST, page 3:1-3:4. ACM, (2017)OmniGaze: A Display-covered Omnidirectional Camerafor Conveying Remote User's Presence., , , and . HAI, page 176-183. ACM, (2018)Organic interaction technologies: from stone to skin.. Commun. ACM, 51 (6): 38-44 (2008)LiveMask: a telepresence surrogate system with a face-shaped screen for supporting nonverbal communication., , and . AVI, page 394-397. ACM, (2012)Pick-and-Drop: A Direct Manipulation Technique for Multiple Computer Environments.. ACM Symposium on User Interface Software and Technology, page 31-39. ACM, (1997)