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Pervasive games in a mote-enabled virtual world using tuple space middleware.

, , and . NETGAMES, page 29. ACM, (2006)

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Interference-resilient ultra-low power aperiodic data collection., , , and . IPSN, page 84-95. IEEE / ACM, (2018)Programming wireless sensor networks: Fundamental concepts and state of the art., and . ACM Comput. Surv., 43 (3): 19:1-19:51 (2011)Content-Based Publish-Subscribe in a Mobile Environment., , and . The Handbook of Mobile Middleware, Auerbach Publications/CRC, (2006)Exploiting Transiently Shared Tuple Spaces for Location Transparent Code Mobility., and . COORDINATION, volume 2315 of Lecture Notes in Computer Science, page 258-273. Springer, (2002)The LighTS Tuple Space Framework and its Customization for Context-Aware Applications, , and . International Journal on Web Intelligence and Agent Systems (WAIS), (2006)To appear.Programming wireless sensor networks with logical neighborhoods: a road tunnel use case., and . SenSys, page 393-394. ACM, (2007)Software engineering for mobility: a roadmap., , and . ICSE - Future of SE Track, page 241-258. ACM, (2000)REDS: a reconfigurable dispatching system., and . SEM, page 9-16. ACM, (2006)Designing Distributed Applications with Mobile Code Paradigms., , and . ICSE, page 22-32. ACM, (1997)Eliciting software Process Models with the E3 Language., , and . ACM Trans. Softw. Eng. Methodol., 7 (4): 368-410 (1998)