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A Model for Creativity in Creature Generation., , , , и . GAME-ON, стр. 175-. EUROSIS, (2003)Deep learning from crowds., и . CoRR, (2017)Bayesian Automatic Relevance Determination for Utility Function Specification in Discrete Choice Models., , , и . CoRR, (2019)Using internet search queries to predict human mobility in social events., , , , и . ITSC, стр. 1342-1347. IEEE, (2016)An Architecture for Hybrid Creative Reasoning., , , , и . Soft Computing in Case Based Reasoning, Springer, (2001)REBUILDER: A CBR Approach to Knowledge Management in Software Design., , , , , , и . LSO, том 3096 из Lecture Notes in Computer Science, стр. 31-42. Springer, (2004)Experiments with free concept generation in Divago., и . Knowl. Based Syst., 19 (7): 459-470 (2006)Reuse of UML Class Diagrams Using Case-Based Composition., , , , , , и . SEKE, стр. 258-263. (2004)Multi-Output Gaussian Processes for Crowdsourced Traffic Data Imputation., , и . IEEE Trans. Intell. Transp. Syst., 20 (2): 594-603 (2019)Efficient Transport Simulation With Restricted Batch-Mode Active Learning., , , и . IEEE Trans. Intell. Transp. Syst., 19 (11): 3642-3651 (2018)