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Embodied Exploration: Facilitating Remote Accessibility Assessment for Wheelchair Users with Virtual Reality.

, , , , , , , , and . ASSETS, page 37:1-37:17. ACM, (2023)

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Session details: Session 4: Considering Design.. ASSETS, ACM, (2018)Embodied Exploration: Facilitating Remote Accessibility Assessment for Wheelchair Users with Virtual Reality., , , , , , , , and . ASSETS, page 37:1-37:17. ACM, (2023)Beyond Adaptive Sports: Challenges & Opportunities to Improve Accessibility and Analytics., , and . ASSETS, page 6:1-6:11. ACM, (2021)Wild by Design: Workshop on Designing Ubiquitous Health Monitoring Technologies for Challenging Environments., , , , , , , , , and 1 other author(s). UbiComp/ISWC Adjunct, page 508-510. ACM, (2021)"It Feels Like Taking a Gamble": Exploring Perceptions, Practices, and Challenges of Using Makeup and Cosmetics for People with Visual Impairments., , , , , , , and . CHI, page 266:1-266:15. ACM, (2022)From Tactile to NavTile: Opportunities and Challenges with Multi-Modal Feedback for Guiding Surfaces during Non-Visual Navigation., , , , and . CHI, page 36:1-36:13. ACM, (2021)Breaking the "Inescapable" Cycle of Pain: Supporting Wheelchair Users' Upper Extremity Health Awareness and Management with Tracking Technologies., , and . CHI, page 324:1-324:17. ACM, (2023)Making Memes Accessible., , , , , and . ASSETS, page 367-376. ACM, (2019)Vocal Programming for People with Upper-Body Motor Impairments., , , and . W4A, page 30:1-30:10. ACM, (2018)Computer science and sports: The digital evolution of physical competition., and . ACM Crossroads, 25 (4): 8-9 (2019)