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The Ethics of Indigenous Storytelling: using the Torque Game Engine to Support Australian Aboriginal Cultural Heritage.

, , , , , and . DiGRA Conference, Digital Games Research Association, (2007)

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Playing with Reconciliation: Engaging Primary School Students with the Values of Reconciliation Using a Video Game., , , and . IV, page 471-473. IEEE Computer Society, (2012)Ancestral Forces in Contemporary Indigenous Australian Women's Art: 3 Case Studies of Multi-dimensional Cultural Heritage Knowledge., and . IV, page 391-396. IEEE Computer Society, (2010)"Seeing Mardayin": Instability and Ambiguity in the Art of John Mawurndjul, Kuninjku, Arnhem Land, Northern Australia., and . IV, page 539-543. IEEE Computer Society, (2009)Constructing a Virtual Tower of Babel: A Case Study in Cross-Cultural Collaboration Across Three Continents., , and . VSMM, volume 4820 of Lecture Notes in Computer Science, page 143-153. Springer, (2007)Encoded Cultural Heritage Knowledge in Australian Aboriginal Traditional Representation of Country.. IV, page 439-446. IEEE Computer Society, (2008)Visualising Collaboration via Email: Finding the Key Players., and . IV, page 124-129. IEEE Computer Society, (2006)Virtually Collaborating Across Cultures: A Case Study of an Online Theatrical Performance in a 3DCVE Spanning Three Continents., , and . ICALT, page 1076-1078. IEEE Computer Society, (2006)How are gamers better at drawing teapots than non-gamers?, , and . OZCHI, page 221-224. ACM, (2013)Communicating across Cultures in the Classroom Using an Online 3D Virtual World.. ICHL, volume 6837 of Lecture Notes in Computer Science, page 10-16. Springer, (2011)The Contemporisation of Dante's Inferno., and . IV, page 585-587. IEEE Computer Society, (2011)