Author of the publication

Understanding Players' Experiences in Location-based Augmented Reality Mobile Games: A Case of Pokémon Go.

, , and . CHI PLAY (Companion), page 535-541. ACM, (2017)

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

Automatic rotation and zooming in mobile roadmaps., , and . Mobile HCI, page 255-258. ACM, (2006)Fostering Communication between the Elderly and the Youth with Social Games., , , , and . PACIS, page 227. (2015)Applying personas in designing exergames for knee arthrosis., , , , and . SeGAH, page 1-5. IEEE, (2018)Finger tracking and hand recognition technologies in virtual reality maritime safety training applications., , , , and . CogInfoCom, page 251-258. IEEE, (2020)Demo: Medieval gastro box - Utilizing VR technologies in immersive tourism experiences., , , , , , , and . CogInfoCom, page 77-78. IEEE, (2016)Pragmatic and hedonic experience of virtual maritime simulator., , , and . GamiFIN, volume 3405 of CEUR Workshop Proceedings, page 106-112. CEUR-WS.org, (2023)Human Computer Interaction Opportunities in Hand Tracking and Finger Recognition in Ship Engine Room VR Training., , , , and . AHFE (18), volume 276 of Lecture Notes in Networks and Systems, page 343-351. Springer, (2021)Vehicle in a cognitive network., , and . Intell. Decis. Technol., 9 (1): 17-27 (2015)Developing geosensor network support for Locawe platform: application of standards in low-rate communication context., , , , , and . ICPS, page 73-82. ACM, (2009)Indoor positioning with laser scanned models in the metal industry., , , , , and . UPINLBS, page 1-9. IEEE, (2010)