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Front-to-End Bidirectional Heuristic Search with Consistent Heuristics: Enumerating and Evaluating Algorithms and Bounds.

, , , and . IJCAI, page 5631-5638. ijcai.org, (2023)

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The Increasing Cost Tree Search for Optimal Multi-Agent Pathfinding., , , and . IJCAI, page 662-667. IJCAI/AAAI, (2011)Compressing Pattern Databases with Learning., , , and . ECAI, volume 178 of Frontiers in Artificial Intelligence and Applications, page 495-499. IOS Press, (2008)The MP-MIX Algorithm: Dynamic Search Strategy Selection in Multiplayer Adversarial Search., and . IEEE Trans. Comput. Intellig. and AI in Games, 3 (4): 316-331 (2011)Improved Heuristics for Multi-Agent Path Finding with Conflict-Based Search., , , , and . IJCAI, page 442-449. ijcai.org, (2019)Blockage Detection in Pawn Endgames., , and . J. Int. Comput. Games Assoc., 27 (3): 150-158 (2004)Boolean Satisfiability Approach to Optimal Multi-agent Path Finding under the Sum of Costs Objective: (Extended Abstract)., , , and . AAMAS, page 1435-1436. ACM, (2016)Enhanced Partial Expansion A., , , , , , and . J. Artif. Intell. Res., (2014)Clique Analysis and Bypassing in Continuous-Time Conflict-Based Search., , and . CoRR, (2023)The Israeli AI Community.. AI Mag., 37 (3): 118-122 (2016)Migrating Techniques from Search-based Multi-Agent Path Finding Solvers to SAT-based Approach., , , and . J. Artif. Intell. Res., (2022)