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Validating Game Mechanics and Gamification Parameters with Card Sorting Methods.

, , , and . WorldCIST (3), volume 932 of Advances in Intelligent Systems and Computing, page 392-401. Springer, (2019)

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Educational data mining application for improving the academic tutorial sessions, and the reduction of early dropout in undergraduate students., , , , and . TEEM, page 212-218. ACM, (2021)Exploring new interaction systems on quiz shows., , and . ICME, page 1-6. IEEE Computer Society, (2011)Ñawi Project: Visual Health for Improvement of Education in High Andean Educational Communities in Perú., , , , , , and . WorldCIST (3), volume 1161 of Advances in Intelligent Systems and Computing, page 570-578. Springer, (2020)Design Thinking and Gamification: User Centered Methodologies., , , , and . HCI (25), volume 11590 of Lecture Notes in Computer Science, page 115-124. Springer, (2019)A Qualitative Approach to Help Adjust the Design of Management Subjects in ICT Engineering Undergraduate Programs through User Experience in a Smart Classroom Context., , , , , and . Sensors, 21 (14): 4762 (2021)Qualitative Assessment of Effective Gamification Design Processes Using Motivators to Identify Game Mechanics., , , , and . Sensors, 21 (7): 2556 (2021)1st international workshop on media studies and implementations that help improving access to disabled users (MSIADU'09)., , , and . ACM Multimedia, page 1155-1156. ACM, (2009)Validating Game Mechanics and Gamification Parameters with Card Sorting Methods., , , and . WorldCIST (3), volume 932 of Advances in Intelligent Systems and Computing, page 392-401. Springer, (2019)Methodology I'M IN applied to workshop: successful educational practice for consultants in user experience with gamification fields., , , and . Universal Access in the Information Society, 18 (3): 507-521 (2019)CREA: Defining Future Multiplatform Interaction on TV Shows through a User Experience Study., , and . DICTAP (1), volume 166 of Communications in Computer and Information Science, page 345-354. Springer, (2011)