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PIFu: Pixel-Aligned Implicit Function for High-Resolution Clothed Human Digitization.

, , , , , and . ICCV, page 2304-2314. IEEE, (2019)

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End-to-end Recovery of Human Shape and Pose., , , and . CoRR, (2017)AMP: adversarial motion priors for stylized physics-based character control., , , , and . ACM Trans. Graph., 40 (4): 144:1-144:20 (2021)Reconstructing Hand-Object Interactions in the Wild., , , and . ICCV, page 12397-12406. IEEE, (2021)LERF: Language Embedded Radiance Fields., , , , and . ICCV, page 19672-19682. IEEE, (2023)Variational Discriminator Bottleneck: Improving Imitation Learning, Inverse RL, and GANs by Constraining Information Flow., , , , and . ICLR (Poster), OpenReview.net, (2019)An Analysis of SVD for Deep Rotation Estimation., , , , , , and . NeurIPS, (2020)Tracking People with 3D Representations., , , and . NeurIPS, page 23703-23713. (2021)Language Embedded Radiance Fields for Zero-Shot Task-Oriented Grasping., , , , , , and . CoRL, volume 229 of Proceedings of Machine Learning Research, page 178-200. PMLR, (2023)The One Where They Reconstructed 3D Humans and Environments in TV Shows., , , and . ECCV (37), volume 13697 of Lecture Notes in Computer Science, page 732-749. Springer, (2022)Learning 3D Human Dynamics From Video., , , and . CVPR, page 5614-5623. Computer Vision Foundation / IEEE, (2019)