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Doing things backwards: the OWL project., and . OZCHI, volume 411 of ACM International Conference Proceeding Series, page 357-360. ACM, (2009)Dress and Ange: coercing the address of highly personal body-centric issues., and . Personal and Ubiquitous Computing, 8 (3-4): 264-273 (2004)Narrative Physicalization: Supporting Interactive Engagement With Personal Data., , and . IEEE Computer Graphics and Applications, 41 (1): 74-86 (2021)Overcoming Reserve - Supporting Professional Appropriation of Interactive Costumes., , and . Conference on Designing Interactive Systems, page 2189-2200. ACM, (2020)Disrupting (More-than-) Human-Food Interaction: Experimental Design, Tangibles and Food-Tech Futures., , , and . Conference on Designing Interactive Systems, page 993-1004. ACM, (2020)Soft, Embodied, Situated & Connected., and . MobileHCI Adjunct, page 1179-1186. ACM, (2015)WORKSHOP Designerly ways of engaging with nature., , , , , and . MindTrek, page 309-312. ACM, (2023)Chasing Play Potentials in Food Culture to Inspire Technology Design., , , , , , and . CHI PLAY (Companion), page 829-834. ACM, (2019)Light arrays., , and . CHI Extended Abstracts, page 987-990. ACM, (2012)Wear.x: Developing Wearables that Embody Felt Experience., and . Conference on Designing Interactive Systems, page 915-927. ACM, (2017)