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Wearable Bits: Scaffolding Creativity with a Prototyping Toolkit for Wearable E-textiles.

, , , and . TEI, page 165-177. ACM, (2020)

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FabriCar: Enriching the User Experience of In-Car Media Interactions with Ubiquitous Vehicle Interiors using E-textile Sensors., , , , , , and . Conference on Designing Interactive Systems, page 1438-1456. ACM, (2023)Learning with Stitch Samplers: Exploring Stitch Samplers as Contextual Instructions for E-textile Tutorials., and . Conference on Designing Interactive Systems, page 949-965. ACM, (2022)Libraries of Things: Understanding the Challenges of Sharing Tangible Collections and the Opportunities for HCI., , , and . CHI, page 430:1-430:18. ACM, (2023)Punch-Sketching E-textiles: Exploring Punch Needle as a Technique for Sustainable, Accessible, and Iterative Physical Prototyping with E-textiles., , , and . TEI, page 21:1-21:12. ACM, (2021)Body Editing: Dance Biofeedback Experiments in Apperception., , , and . HCI (2), volume 9732 of Lecture Notes in Computer Science, page 49-60. Springer, (2016)Local Minimax Learning of Approximately Polynomial Functions., and . Combinatorial and Algorithmic Foundations of Pattern and Association Discovery, volume 06201 of Dagstuhl Seminar Proceedings, Internationales Begegnungs- und Forschungszentrum fuer Informatik (IBFI), Schloss Dagstuhl, Germany, (2006)Demo hour., , , , , , , and . Interactions, 25 (1): 8-11 (2018)Ambient Notifications with Shape Changing Circuits in Peripheral Locations., , , and . ISS, page 405-408. ACM, (2017)Shape Changing Fabric Samples for Interactive Fashion Design., , , and . TEI, page 14:1-14:7. ACM, (2021)Wearable Bits: Scaffolding Creativity with a Prototyping Toolkit for Wearable E-textiles., , , and . TEI, page 165-177. ACM, (2020)