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Heuristics for Designing Pervasive Game Experiences in the Older Adult Population.

, , , and . WorldCIST (4), volume 988 of Lecture Notes in Networks and Systems, page 3-12. Springer, (2024)

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PL/PX Platform: Online tool for the evaluation of fun and game experiences., , and . CEV, volume 3599 of CEUR Workshop Proceedings, CEUR-WS.org, (2023)Design of technology-based pervasive gaming experiences: properties and degrees of pervasiveness., , , and . CEV, volume 3305 of CEUR Workshop Proceedings, CEUR-WS.org, (2022)Considerations in the Design of Pervasive Game-Based Systems for the Older Adult Population., , , and . WorldCIST (2), volume 800 of Lecture Notes in Networks and Systems, page 338-347. Springer, (2023)Older Adults and Games from a Perspective of Playability, Game Experience and Pervasive Environments: A Systematics Literature Review., , , and . WorldCIST (2), volume 469 of Lecture Notes in Networks and Systems, page 444-453. Springer, (2022)Older adults and types of players in game-based systems: Classification based on their motivations., , , and . Interacción, page 9:1-9:2. ACM, (2022)Heuristics for Designing Pervasive Game Experiences in the Older Adult Population., , , and . WorldCIST (4), volume 988 of Lecture Notes in Networks and Systems, page 3-12. Springer, (2024)Designing a Tangible User Interface (TUI) for the Elderly Based on Their Motivations and Game Elements., , , and . Sensors, 23 (23): 9513 (December 2023)Heuristics evaluation for playability and PX: contextualized analysis for game-based systems (poster)., , , and . CEV, volume 3305 of CEUR Workshop Proceedings, CEUR-WS.org, (2022)